Am I spending too much time talking about loading screens? Perhaps, but they’re indicative of issues that keep popping up. It’s like somebody decided that VR players wanted to see oversized Instagram stories between missions. You have to tilt your head towards the floor to see the name of that selfsame mission. At the top of the monolith, towering above you, you’ll see the number of your current mission, for example. ![]() Title screens are two dimensional and far too big, looming like monoliths in front of the player, too big to be taken wholly by the viewer. It’s as though the developers only found out last week that this was all going to be happening in VR, or as though somebody decided that interface concerns will have to wait for post-release patches to be addressed. Right from the start, the interface elements are clearly designed for a flat-screen. Medal of Honor: Above and Beyond was not initially planned as a VR game, and, unfortunately, it shows. If you prefer a video version of this preview, you’ll find it on our YouTube channel right here. ![]() Developed by Respawn Entertainment, and published by Electronic Arts, it has a lot to live up to if it’s going to meet player expectations. It’s been highly anticipated not only because it’s the first Medal of Honor in almost a decade, but because this time it’s in VR. Medal of Honor: Above and Beyond is the first Medal of Honor game to release since Medal of Honor: Warfighter back in 2012.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |